![]() My answer to this question would be, "Its worse to ostracize your veterans than to confuse your newbies." Because when you get right down to it, who is more likely to pick a Player Companion off of the shelf and purchase it, the new player or the veteran player? New players should (in theory) be introduced to the game through products like the Beginner Box and "learn the ropes" through products like the Pathfinder RPG Strategy Guide. Isn't that backwards? Shouldn't we be learning to better use the basic tools before we get into all this new stuff? Or is learning to better use the tools we already have "left as an exercise for the reader"? I that would require a sorcerer or witch archetype to make it workĮd Reppert wrote: It struck me, reading the description of this, that these "toolbox" books pay lip service to "learn to use your melee, ranged, magic, whatever abilities better," but the books aren't about that – they're about adding a bunch of new options which, in aggregate, are likely to make learning to be a good fighter or mage or whatever even more complicated. hex chosen powers that can fix the theme of a bloodline or work hand in hand with blood lines since there are almost too many blood lines to cater a hex or several to each bloodline (Example a witch can go into an infirmary and do the heal hex all day but one shot each) (Same patron different powers) Some are unlimited uses when other doesn’t. Hexes are picking and choose like rages powers (1, 2, &every other) and you pick and choose at your discretion and have an almost unique mechanic. Bloodline powers are usually static and come into play at their appropriate level and are set to their theme (all draconic bloodline power casters will have the same powers, archetypes excluded) But my guess now is that they actually deal with physical blood. Pixierose wrote: I'm curious to find out what blood hexes are, for some reason my first thought were hexes descended form bloodlines. Overall, however, the gems outweigh the stinkers, and I'm glad I spent my money to support more work like this. The new Blood Hexes are awful, with bad action economy, bad effects, and 1/day unless you're a Witch/Shaman who has better options than trying to damage people in order to (later!) trigger these things. There's also some of the usual bad: most of the feats are bad and many of the spells are meh. Impenetrable Veil (spell), allows high level casters to stealth at any time, get a bonus on stealth checks, avoid blindsense or similar effects, and avoid divination trying to locate them. ![]() Lore Needle (item), 3/day use your highest Knowledge skill ranks to answer any other Knowledge skill you're trained in.ĩ. Secluded Grimoire (spell), protect a spell book that you can remotely summon at any time.Ĩ. Rod of Perilous Pits, add a 3rd level or below spell effect to anyone who falls into your pit spell.ħ. Can be purchased with Bold Stare improvements rather than feats, and you don't need more than one or two of those anyway.Ħ. Manifold Stare (Mesmerist feat), use your painful stare more than once per round. Bloodline Mutations, blaster support options for Sorcerer and Bloodrager.ĥ. Divine Scourge (Cleric) archetype, hexes in place of channel energy, must choose the curse subdomain regardless of deity.Ĥ. Questioner (Investigator) archetype, Bard casting in place of alchemy.ģ. Dimensional Excavator (Alchemist) archetype, use Create Pit line of spells as throwable extracts.Ģ. This is a pretty typical Paizo product, with several useful options and a few great ones.ġ. This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world. A multitude of new abilities, including investigator and rogue talents, metamagic feats and other types of spell-augmenting feats, and bloodline mutations.Magical options for characters of any class, including penalizing rods and rods of hindrance, new item mastery feats, and an array of wondrous items.Archetypes designed to increase a character's access to specific magic tactics, including the dimensional excavator, havocker, spell trapper, and more!.Hone your methods of spellcasting to a razor edge with Pathfinder Player Companion: Magic Tactics Toolbox! This handy volume includes effective spell strategies to augment allies, control the battlefield, or just blast foes-along with plenty of new spells and other rules options designed to work with these eldritch tactics. Magic can do anything, but good tactics are the key to using it effectively.
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